![]() ![]() I have to say that between the ON1 Effects app stability issues & the bizarre, confusing, & exceedingly non-intuitive UI, I appreciate the Affinity UI & stability, warts & all, a lot more than I did before adding this app. I had after reinstalling it previously, launched the app itself waited at least 10 minutes before force quitting it so I have no idea why both the plugin & app are working again.īTW, somewhere I said the plugin & app were independent of each other but now, after setting the app to remain visible my Dock, I see that is not true - whenever the plugin starts, it starts the app, so it is acting more like an 'edit in' handoff than a normal plugin filter. I have done everything I can think of to fix that, including removing the app & everything in Application Support, & then reinstalling it, but nothing helps.ĮDIT: And now, when I tried to see if I could use or remove the plugin, after hanging ("not responding") for ~3 minutes, the plugin suddenly began to work. Rename the file name.UPDATE: After adding a Snow and Frost Overlays preset to the ON1 Effects app, it now hangs whenever I try to open a file, making it totally unusable. ![]() Load it up in Paint.Net, then "Save as" DDS2, select your format, generate MipMaps etc. So good resource file for your texture image, edit it with Affinity instead of Photoshop, save your image in a lossless format. Paint.Net now comes with the above linked plugin as part of its standard installation ( in C: \ Program files \ \ Filetypes \ ), but the GitHub page I think is getting updated faster than newer versions of Paint.Net, so manually overwriting the same three files with these is easy enough to do. dds2 extension again, and Paint.Net will now Load it. dds and it will work fineīut also note, if you try to load up say a BC7 texture into Paint.Net, rename it to have a. Note, when Paint.Net saves the dds file, it will give it a file extension of. If the image you load is Lossless format, and you dont do any editing in Paint.Net, just save it out as whatever dds format you need and the whole procedure is as good as if you used Photoshop to edit and export your dds texture. Now you can save textures and generate mipmaps in all the new Intel Texture Works formats, from Paint.Net. Seriously, when you go to Paint.Net "Save As.", use the drop down menu to select DDS2 Now please do not laugh, Paint.Net now supports all the new DDS formats if you use this plugin Save your texture image out as a lossless format ( say. So what to use to export those BC7 Linear fine textures in the meantime ? Sadly at this time its on the developers to-do list, so could be a while. Intel Texture Works plugin for all the new DDS texture formats. Plugins : They are coming, a few are supported already but the main one we are interested in is. Īnd check this getting started video out, it has some features that are frankly amazing Consult that documentation and you are on the same footing as the creators of the other plugins that work in Affinity Photo today. It was only available for Mac, but now is available for Windows, and its superb - Dont just take my word for it, here are some reviews. The third-party plugins are Photoshop plugins, written to the Photoshop specification for image plugins, and probably a rather old version of that specification (probably 2015-2016 timeframe). Step asside Adobe and make way for :Īffinity Photo, currently just shy of 50 of your english pounds. I am no longer keeping Adobe Photoshop and its damned subscription going. Serif Affinity Photo - No need for Photoshop.
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