![]() *drools* Terrans would have lots of drivable vehicles and would be fairly weak alone and on foot, where as Zerg would have no vehicles but could 'evolve' into greater creatures with their share of resources. Hell just Terran and Zerg would be cool, I can imagine being the gunner in a siege tank and taking down Ultralisks as they tried to take my comms expansion. Somewhat like NS with commanders to build crap for all 4 races. I'll probably never make it, but I'd love playing something like this.Ī starcraft mod really would be cool. Heat vision (see through walls, limited range) Longer respawn time, $ bonus)ĭisposable welding torch (cutting vauts/thin metal walls) Other gear includes, for other weapon slots. ![]() The gear lets you go down, the hook lets you throw it then go up)Īctive camoflauge netting (Hides player a'la HALO)Ĭrossbow (for longer grappling hook throws) Grappling hook(extra add-on to the repelling gear. Weapons will work on a 5 slot configuration. If picked up by the guard, it is taken out of play. A guard may shoot and kill any theives, and when they do, any loot they carry is dropped. When all pieces have been touched and "resolved", the round is over, everyone respawns, and everyone gets a chance to buy new gear. When a piece of loot is grabbed, it is taken off the list of available objects. There is a small cash deduction for respawning. Since all of the guard wear kevlar, it's very hard to kill a grard in this fashon, sneaking up behind them and sliting their throat is much more efficient. The theives, on the other hand, only have access to 2 weapons, a knife, and a suppressed pistol. For example, an Mp5 is easy to come by, but a laser alarm or a pair of night vision goggles would be much harder to come by. The theives must grab one piece of loot and take it back to the drop-off point, and they can only carry one at a time.įor the guards, guns are cheap, but equipment is expensive. ![]() About 30 loot items are scattered through the map. One team are guards, the other team are theives. I thought up a mod idea a while ago incorperating stealth. I'd make it myself, but I don't have the time or resources. Non-stop action and mayhem fueled by pure FPS skill (again, like HLDM) Game ends when other team is wiped out, variable time-limit is reached, or team score is reached Heavy weapons (things that can wipe out multiple opponents) become available according to team score (big cannons, airstrikes, plagues, etc.) Spawnpoints spread about, not centralized for each team Friendly kill results in doubling your time until respawn and lowers your score, so there is incentive not to do it intentionally. Incredibly easy and intuitive (basically a no-brainer, ala HLDM) Each team lets you select combinations of attacks/abilites/defenses unique to that team (may be switched between respawns, and better/more abilities/weapons/defenses become available as your score increases) 'humans' (I know, I know, not original, but keep reading) Team-based (loosely, see below) 'aliens' vs. I'd love to see an HL/HL2-based mod with the following, as I have yet to see a mod specifically like this, and it's the only one I'm likely to play long-term:
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